![]() I haven't played Maya yet, but I have a feeling that something similar will happen with her. Salvador has an extreme gun focus (as is appropriate for Gunzerkers), that keeps him further back and less exposed than Brick was. Their abilities are similar in spirit, but not in play-style. This makes Maya and Salvador of Borderlands 2 play differently from Lilith and Brick of Borderlands. It appears Zero has the old Phasewalk ability (although altered) and the melee focus of Brick. ![]() The other three classes have a different approach however. Axton is, as suggested, as re-imagining of Roland, their roles are similar. While it seems like all the old archetypes from the old are in the new, they have different approaches that drastically change how they are played. The other I noticed about the characters is how the class mechanics are sorted. That said, Axton has a lot more 'tricks' than Roland did as well as having the skills be a little bit better than Roland's corresponding skills. Axton, on the other hand, feels like he is going to be very efficient at a particular play-style, but not as easy to "switch hit" for various contexts. In comparing Axton in Borderlands 2 to Roland from Borderlands, I noticed that Roland?s skills had a focus, but easily could adopt a different play-style for the situation. While the general idea of skill specialization continues from the first, the new trees are more focused and will lead the players toward particular play-styles. The Characters seem well balanced and more varied than last time. I haven't noticed anything significantly different between the last incarnation's multiplayer and this one. For example, it is far easier to recognize what items are equipped and to distinguish between guns in the inventory. It is a little easier to use than the old one and it has some nice features that were absent previously. Both have the same inventory slots, the same three-branching skill trees and the same randomly generated equipment. There is little substantial difference to the general approach between Borderlands and Borderlands 2. Specifically, the collection of experience to unlock new skills and the ever changing inventory and weapon improvement add a new dimension to the otherwise familiar game design. The RPG elements add a variety that is lacking in most other FPS. Like every other FPS, standard gunfight tactics are given purpose by a story (a good one so far). The game play is the standard shoot and fight, much like every other FPS. The game has a heart of an FPS while wearing the garb of an RPG. The general mechanics of the previous game have stayed the same. As of now, I intend to revisit this review after I play through the initial story. I've played roughly 9 hours so far, spread across three characters (Axton, Salvador, and Zero) all of which have their Action Skill. In this review, I will primarily give first impressions for people trying to decide if it is worthwhile. Borderlands 2 is a fun and exciting installment to the franchise, as well as being an excellent FPS in its own right. ![]() The return to Pandora has fulfilled the hope of the fans. Guns, Guns, and a Plasma Sword: A Recipe for Awesome
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